An investigation into performance engineering and Data-oriented design. By utilizing intrinsics and multithreading built WORLDS FASTEST CPU-accelerated particle system in .Net. Using OpenGL for rendering, but multiple front ends are planned including Vulkan.
A vector field Visualizer. Move target point and draw walls. Uses Dijkstra algorithm to generate heatmap that is colorized based on distance. Vector Field such as this are commonly used in path finding
Procedual Tree Generator Creates the entire tree from verticies and triangles with proper UV unwrapping.
3D Auto Tiling Takes traditional 2D tiling to the next dim ension. Uses a 32 bit mask to decide which tiles to use. Used to create structures from volumes.
3D Auto Tiling Terrain Paint terrain features and draw Foliage.directly on the terrain. All in a single draw call.
Expertimental online beat creation webapplication. Support for custom sound files and loading from Freesound.org. Features simple effects to modify sounds. Record Microphone Audio Directly in the browser. The User interface features juicy animation curves. Made with HTML5, SCSS and Vanilla Javascript.
Procedually generated platformer made with LUA for the PICO-8 fantasy console. Additionally made a Lua minifier in Python to enable multi-file projects
A webapplication able to creates quotes often found on social /media. The application fetches images and font from various APIs, adds image effects and exports them to a png clientside. Made with HTML5, SCSS and Vanilla Javascript.
A Windows Desktop application able to integrate portable executables into a fresh operating system. Uses Multithreading to sort and categorize applications and folders. Functionality to add folder icons, add application to startmenu, add application to startup. Made with .Net C#, WPF
Won the Referee Award in the Danish Championships in game development 2016. The Judges where Søren Lundgaard from GhostShipGames and Henrik Weide from CEGO. The game can be downloaded from Itch.io